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Game Design & Narrative Design
About the game
Context :
First Year Workshop
Engine: Unity
Platform: PC
Number of players: 1
Genre: Action / Management
Team :
Théo Galland
Valentin Paris
Hugo Jacquier
Benjamin Waechter
Théo Pacalet
My role :
As the Game Designer of the project, my main function was the direction of the project, thinking of the different features of the game and the implementation of the level design as well with the writting of the scenario of the game
We had three weeks between the project's genesis and the final rendering of the game.
I set up the level design of the different levels, wrote the main story as well as the dialogues between the different characters, while writing the Game Overview and constantly monitoring our progress.

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